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During the course of adventures, many items are used to make progress, create other items, or give to Aunt Arctic or Rockhopper.

List of itemsEdit

Image Name Location/use
Wood Planks Ep. 1 - Leaky Landing: Three piles are scattered around the Beacon Boardwalk after talking to Aunt Arctic. After being collected, they must be brought to Rockhopper to repair leaks on the Migrator using a Jackhammer.
Starter Kit Ep. 1 - Leaky Landing: Originally on the Migrator, but launched off after the Migrator collides with rocks. Later appears on the floating deck at the Coconut Cove, where it must be retrieved and brought back to Aunt Arctic to open it, which grants the player various items.
Hot Sauce Ep. 2 - Rock the Volcano: Received from Aunt Arctic at the beginning of the adventure. It must be used to pour hot sauce into three vents at Coconut Cove to trigger a volcanic eruption from the nearby volcano.
Lava Blob Ep. 2 - Rock the Volcano: After priming the volcano with hot sauce and activating it with loud music, five blobs of lava are sent flying and land in various spots at the Coconut Cove. They must be collected and used to melt the chunks of ice on the Lighthouse.
Riddle (Hatching a Plan) Ep. 3 - Hatching a Plan: Received from Aunt Arctic at the start of the quest. Contains a riddle about the jackhammer statue at the Boardwalk, which the next riddle is hidden under.
Another riddle... (Hatching a Plan) Ep. 3 - Hatching a Plan: Hidden under the jackhammer statue at the boardwalk. Contains a riddle about a waterfall, referring to the one at Coconut Cove, which is where the golden starfish is hiding in.
Shellbeard's Riddle (Ep. 4 - Shell Game) Received from Rockhopper at the start of the adventure, and were taken from the journal pages from the previous adventure. Contains a riddle about the Boardwalk's hot springs.
Gold Starfish Ep. 3 - Hatching a Plan: Hidden under the waterfall at Coconut Cove, but is drawn out after using a starfish emoji. The starfish then flies around the cove until it stops. After being summoned with the emoji it again, it can be obtained.
Glowing Crystal Ep. 3 - Hatching a Plan: In the Throne Room of the Sea Caves after using the starfish to open the hatch. It is large and can emit light, and is used as a replacement bulb for the Lighthouse.
Squid Tentacle Ep. 4 - Mirror Mirror: Received from Rockhopper after Aunt Arctic instructs the player to enlist Rockhopper's help. It is used to fish for pieces of glass in the bay, as the glass sticks to the tentacle.
Sea Glass Ep. 4 - Mirror Mirror: Two pieces are caught in the bay by fishing with the tentacle received from Rockhopper. The third piece is stolen by a crab before it can be caught, and must be retrieved by tracking them down to the crab den in the Sea Caves using a disguise. After all three are obtained, they must be brought back to Rockhopper so they can be polished into a mirror.
Lighthouse Battery Ep. 5 - Enlightenment: Taken out of the Lighthouse after Aunt Arctic briefs the player on the final repairs. It must be recharged with a strong wind current as it is completely drained of power.
Low power... Ep. 5 - Enlightenment: After the player uses the zipline on the Lighthouse balcony, the battery is recharged, although only a slight amount. Riding geysers is required for a stronger wind current.
Charged up! Ep. 5 - Enlightenment: After the player getting launched by geysers three times, the battery is fully charged. It is later placed back inside the Lighthouse after the player acquires the polished glass.
Polished Glass Ep. 5 - Enlightenment: Twelve pieces are received from Rockhopper after fully recharging the battery. They are used to create the new Lighthouse mirror as the player is making the final repairs.
Chewed Gum Ep. 1 - Bottled Maps: Received from a crate filled with gumballs. The crate with gum is one of three crates and is either at the Beacon Boardwalk, Coconut Cove, or Sea Caves, and is whichever one of the three the player checks last. The gum is used to stick to a bottle the player is ordered by Rockhopper to fish up from the bay at the Boardwalk.
Bottled Map Ep. 1 - Bottled Maps: Caught in the bay by fishing with the gum. It must be brought to Rockhopper, who takes out the pieces of a map inside that must be assembled to create a map.
Treasure Map Ep. 1 - Bottled Maps: Assembled from the map pieces from the bottle. It displays a map of part of the Boardwalk, and has a dotted line that starts at the Migrator, goes across the Welcome Plaza, and ends at the path near the water slide.
Treasure Chest Ep. 1 - Bottled Maps: Dug up from the red X near the water slide by digging with a jackhammer. After bringing it back to Rockhopper, it is opened, and contains a large painting of Rockhopper.
Ep. 4 - Shell Game: Under the Party Sub after the player follows the map. Must be brought back to Rockhopper, who opens it. It contains a amulet, which plays a key role in the following adventure.
Strange Drawing Ep. 2 - A Pirate's Life: Picked up after cleaning the five junk piles on the Migrator with a mop. It depicts what Rockhopper claims to be a "smiling face, tree, and birds".
Ep. 2 - A Pirate's Life: The drawing is solved after showing it to Aunt Arctic, who flips it upside-down. She claims it is a frowning face in front of a waterfall, which is a hint to reveal a series of emoji statues around the Coconut Cove that end up revealing a treasure chest.
Hat & Journal Ep. 2 - A Pirate's Life: Taken out of a chest that is revealed after using emojis at all four emoji statues at the Cove. They used to belong to the old pirate Shellbeard. The hat later is possessed by Shellbeard's ghost who speaks to Rockhopper through it.
Journal Pages Ep. 3 - Gongs Away: Received at the end of the adventure from a treasure chest that pops out of the Lighthouse after the possessed dummies are defeated. The pages are not utilized in this adventure, but yield a riddle in the following one.
Old Papers Ep. 4 - Shell Game, version 1: Taken out of a treasure chest dug up by the campfire. The papers are a riddle that's about the Wish Squid fountain at the Boardwalk, and some map pieces which are used later.
Ep. 4 - Shell Game, version 2: Taken out of a treasure chest dug up by the hot springs. The papers are a riddle that's about the campfire at the Coconut Cove, and some map pieces which are used later.
Map Pieces Ep. 4 - Shell Game: Taken out of a treasure chest dug up by the Wish Squid. These pieces and the previous ones then must be brought over to Rockhopper, who has the player assemble them to form a map.
Sea Caves Map Ep. 4 - Shell Game: Pieced together from the map pieces collected from treasure chests. It displays a map of part of the Sea Caves, and has a dotted line that starts at the entrance, goes down through the caves, to the Party Submarine.
Cure Recipe Ep. 5 - A Cursory Look: Received from Aunt Arctic after explaining Rockhopper's situation to her. Contains a list of ingredients needed in order to cure a curse.
Conch Ep. 5 - A Cursory Look: Found on the shore of Coconut Cove, and is one of the ingredients needed to make a cure. It serves as the container for the other ingredients.
Red O'berry Jam Ep. 5 - A Cursory Look: Found near the picnic blanket at the Beacon Boardwalk. One of the ingredients needed to make a cure.
Fish Slobber Ep. 5 - A Cursory Look: Received from any fish caught at the Boardwalk. One of the ingredients needed to make a cure.
Pearl Ep. 5 - A Cursory Look: Taken from any oyster in the Sea Caves. One of the ingredients needed to make a cure.
Cure Conch Ep. 5 - A Cursory Look: After all four ingredients are collected, the player must heat the conch with ingredients inside over the fire at the Coconut Cove. This turns it into a curative, but is launched across the Boardwalk, to the Migrator. The player must retrieve it from the crow's nest and bring it to Rockhopper, who is cured of his curse.
Stone Pieces Ep. 6 - Trailing Along: Received from treasure chests that must be dug up, and are each led to by the curse trail. Used to assemble into a tablet that fits into a monument in the throne room of the Sea Caves.
Constellation Carving Ep. 6 - Trailing Along: Emerges from the emoji monument after the stone pieces are assembled. Plays a key role in the following adventure.
Navigation Puzzle Ep. 7 - Walk of Stars: Received from Rockhopper at the beginning of the Adventure, after it is solved. The carving on the map highlights three areas of the Coconut Cove.
Sherlock's Adventures Ep. 8 - Good Impressions: Obtained on top of the floating deck at the Coconut Cove, and was apparently lost by Aunt Arctic while using the zipline. A book worm resides inside, and must be shaken out.
Book Worm Ep. 8 - Good Impressions: Recovered from the Sherlock's Adventures book after jumping on the airbag at Coconut Cove a few times. It is used as bait to catch an inky squid.
Inky Squid Ep. 8 - Good Impressions: Fished up from the bay by using the worm as bait. It automatically yields ink once caught.
Squid Ink Ep. 8 - Good Impressions: Received from the caught squid. It must be used to pour on top of the three plaques so that sails may be placed on top of them.
Old Sails Ep. 8 - Good Impressions: Received from Rockhopper after the ink is obtained. They must be placed on top of the ink-covered plaques, and then jumped on, so that the ink leaves an impression on the sails.
Plaque Copy Ep. 8 - Good Impressions: Created from jumping on sails. They are each a copy of a plaque. Once all three copies are made, they must be returned to Rockhopper. The copies are combined in the following adventure.
Mystery Instructions Ep. 9 - The Black Pearl: Received from Rockhopper after the plaque copies from the previous adventure are pieced together and he tells the player to find a giant pearl. They depict a penguin grabbing a pearl from an oyster, then throwing the pearl into a volcano to make it colored black, and then inserting the black pearl in a spiral device.
Giant Pearl Ep. 9 - The Black Pearl: Obtained from the giant oyster in the Glow Grotto of The Sea Caves. It must then be thrown into the volcano at Coconut Cove, which singes it a black color.
Black Pearl Ep. 9 - The Black Pearl: After the pearl turns black, it must be inserted into the device with a spiral pattern at the ruins in Coconut Cove.
Ep. 10 - A Captain's Share: Made during the previous adventure. Used at the start of the adventure to open the entrance to the ruins in Coconut Cove.

Names in other languagesEdit

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