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Higher powerEdit

No bonus effect, but instead, does a lot more damage and hits more times than usual.

Increase charge speedEdit

For four turns, the special attack meter receives much more charge. Higher levels amount of charge.

Color changeEdit

A random selection of orbs are changed to match the cure's color. Higher levels increase amount of orbs that change.

Small replaceEdit

just replaces a random orb or two or three with your color... pretty weak compared to the other one

HP recoveryEdit

Some HP is restored. Higher levels increase the amount of HP restored.

Spawn starEdit

a star is spawned, simple enough, higher levels spawn another one or two more

Activate shieldEdit

For one to five turns, a shield negating all damage is activated. Higher levels increase the duration.

Activate stop effectEdit

For one to five turns, the current enemy has the stop effect applied to them. Higher levels increase the duration.

Damage taken reducedEdit

For five turns (four if there are two effects), a barrier than reduces damage taken is put up. Higher levels further reduce damage taken.

Damage enemy deals reducedEdit

For seven turns (four if there are two effects), the enemy is shrunk and deals less damage. Higher levels further reduce damage dealt.

Enemy skill timer stoppedEdit

For two to six turns, the skill timer that enemies use to create hinderances (spawning ice, creating a shield, etc) is stopped. Higher levels increase the duration.

Normal star can be made with one less orbEdit

For two to six turns, normal stars can be made by matching 6 orbs instead of 7. Higher levels increase the duration.